Class Config
Project-wide configuration configurable for runtime override.
Inheritance
Namespace: GDX
Syntax
public static class Config
Remarks
Field order matters to the Config Generator.
Fields
| Improve this Doc View SourceBuildInfo
Should the BuildInfo file be written during builds?
Declaration
[OriginalValue(false)]
public static bool BuildInfo
Field Value
Type | Description |
---|---|
System.Boolean |
BuildInfoAssemblyDefinition
Ensure that there is an assembly definition wrapping the generated content.
Declaration
[OriginalValue(true)]
public static bool BuildInfoAssemblyDefinition
Field Value
Type | Description |
---|---|
System.Boolean |
BuildInfoBuildChangelistArgument
The argument key for the build's changelist to be passed to the BuildInfoGenerator.
Declaration
[OriginalValue("BUILD_CHANGELIST")]
public static string BuildInfoBuildChangelistArgument
Field Value
Type | Description |
---|---|
System.String |
BuildInfoBuildDescriptionArgument
The argument key for the build description to be passed to the BuildInfoGenerator.
Declaration
[OriginalValue("BUILD_DESC")]
public static string BuildInfoBuildDescriptionArgument
Field Value
Type | Description |
---|---|
System.String |
BuildInfoBuildNumberArgument
The argument key for the build number to be passed to the BuildInfoGenerator.
Declaration
[OriginalValue("BUILD")]
public static string BuildInfoBuildNumberArgument
Field Value
Type | Description |
---|---|
System.String |
BuildInfoBuildStreamArgument
The argument key for the build's stream to be passed to the BuildInfoGenerator.
Declaration
[OriginalValue("BUILD_STREAM")]
public static string BuildInfoBuildStreamArgument
Field Value
Type | Description |
---|---|
System.String |
BuildInfoBuildTaskArgument
The argument key for the build's task to be passed to the BuildInfoGenerator.
Declaration
[OriginalValue("BUILD_TASK")]
public static string BuildInfoBuildTaskArgument
Field Value
Type | Description |
---|---|
System.String |
BuildInfoNamespace
The namespace where the BuildInfo should be placed.
Declaration
[OriginalValue("Generated.Build")]
public static string BuildInfoNamespace
Field Value
Type | Description |
---|---|
System.String |
BuildInfoOutputPath
The path to output the BuildInfo file.
Declaration
[OriginalValue("Generated/Build/BuildInfo.cs")]
public static string BuildInfoOutputPath
Field Value
Type | Description |
---|---|
System.String |
CommandLineParserArgumentPrefix
What should be used to denote arguments in the command line?
Declaration
[OriginalValue("--")]
public static string CommandLineParserArgumentPrefix
Field Value
Type | Description |
---|---|
System.String |
CommandLineParserArgumentSplit
What should be used to split arguments from their values in the command line?
Declaration
[OriginalValue("=")]
public static string CommandLineParserArgumentSplit
Field Value
Type | Description |
---|---|
System.String |
ConfigOutputPath
The asset database relative path of the GDX config override file.
Declaration
[OriginalValue("Generated/GDX.generated.cs")]
public static string ConfigOutputPath
Field Value
Type | Description |
---|---|
System.String |
EditorTaskDirectorSystem
Should the Editor Task Director tick the Task Director.
Declaration
[OriginalValue(true)]
public static bool EditorTaskDirectorSystem
Field Value
Type | Description |
---|---|
System.Boolean |
EditorTaskDirectorSystemTickRate
How often should the editor task director tick trigger the task director to tick?
Declaration
[OriginalValue(0.5)]
public static double EditorTaskDirectorSystemTickRate
Field Value
Type | Description |
---|---|
System.Double |
EnvironmentDeveloperConsole
Should the GDX tools menu be added in the editor?
Declaration
[OriginalValue(true)]
public static bool EnvironmentDeveloperConsole
Field Value
Type | Description |
---|---|
System.Boolean |
EnvironmentScriptingDefineSymbol
Should a GDX scripting define symbol be added to all target build groups.
Declaration
[OriginalValue(false)]
public static bool EnvironmentScriptingDefineSymbol
Field Value
Type | Description |
---|---|
System.Boolean |
EnvironmentToolsMenu
Should the GDX tools menu be added in the editor?
Declaration
[OriginalValue(false)]
public static bool EnvironmentToolsMenu
Field Value
Type | Description |
---|---|
System.Boolean |
FormatVersion
A reference number to what version the config was generated based off of.
Declaration
public const int FormatVersion = 2
Field Value
Type | Description |
---|---|
System.Int32 |
LocalizationDefaultCulture
The language to set the default thread culture too.
Declaration
[OriginalValue(Localization.Language.English)]
public static Localization.Language LocalizationDefaultCulture
Field Value
Type | Description |
---|---|
Localization.Language |
LocalizationSetDefaultCulture
Should the default thread culture be set?
Declaration
[OriginalValue(true)]
public static bool LocalizationSetDefaultCulture
Field Value
Type | Description |
---|---|
System.Boolean |
PlatformAutomationFolder
The project relative path where automation should store its artifacts.
Declaration
[OriginalValue("GDX_Automation")]
public static string PlatformAutomationFolder
Field Value
Type | Description |
---|---|
System.String |
PlatformCacheFolder
The project relative path to use as a cache.
Declaration
[OriginalValue("GDX_Cache")]
public static string PlatformCacheFolder
Field Value
Type | Description |
---|---|
System.String |
TaskDirectorSystem
Should the Task Director System be added to the player loop during playmode.
Declaration
[OriginalValue(false)]
public static bool TaskDirectorSystem
Field Value
Type | Description |
---|---|
System.Boolean |
TaskDirectorSystemTickRate
How often should the task director tick in playmode?
Declaration
[OriginalValue(0.1F)]
public static float TaskDirectorSystemTickRate
Field Value
Type | Description |
---|---|
System.Single |
UpdateProviderCheckForUpdates
Should GDX check for updates at editor time?
Declaration
[OriginalValue(true)]
public static bool UpdateProviderCheckForUpdates
Field Value
Type | Description |
---|---|
System.Boolean |