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    Class Config

    Project-wide configuration configurable for runtime override.

    Inheritance
    System.Object
    Config
    Namespace: GDX
    Syntax
    public static class Config
    Remarks

    Field order matters to the Config Generator.

    Fields

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    BuildInfo

    Should the BuildInfo file be written during builds?

    Declaration
    [OriginalValue(false)]
    public static bool BuildInfo
    Field Value
    Type Description
    System.Boolean
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    BuildInfoAssemblyDefinition

    Ensure that there is an assembly definition wrapping the generated content.

    Declaration
    [OriginalValue(true)]
    public static bool BuildInfoAssemblyDefinition
    Field Value
    Type Description
    System.Boolean
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    BuildInfoBuildChangelistArgument

    The argument key for the build's changelist to be passed to the BuildInfoGenerator.

    Declaration
    [OriginalValue("BUILD_CHANGELIST")]
    public static string BuildInfoBuildChangelistArgument
    Field Value
    Type Description
    System.String
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    BuildInfoBuildDescriptionArgument

    The argument key for the build description to be passed to the BuildInfoGenerator.

    Declaration
    [OriginalValue("BUILD_DESC")]
    public static string BuildInfoBuildDescriptionArgument
    Field Value
    Type Description
    System.String
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    BuildInfoBuildNumberArgument

    The argument key for the build number to be passed to the BuildInfoGenerator.

    Declaration
    [OriginalValue("BUILD")]
    public static string BuildInfoBuildNumberArgument
    Field Value
    Type Description
    System.String
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    BuildInfoBuildStreamArgument

    The argument key for the build's stream to be passed to the BuildInfoGenerator.

    Declaration
    [OriginalValue("BUILD_STREAM")]
    public static string BuildInfoBuildStreamArgument
    Field Value
    Type Description
    System.String
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    BuildInfoBuildTaskArgument

    The argument key for the build's task to be passed to the BuildInfoGenerator.

    Declaration
    [OriginalValue("BUILD_TASK")]
    public static string BuildInfoBuildTaskArgument
    Field Value
    Type Description
    System.String
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    BuildInfoNamespace

    The namespace where the BuildInfo should be placed.

    Declaration
    [OriginalValue("Generated.Build")]
    public static string BuildInfoNamespace
    Field Value
    Type Description
    System.String
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    BuildInfoOutputPath

    The path to output the BuildInfo file.

    Declaration
    [OriginalValue("Generated/Build/BuildInfo.cs")]
    public static string BuildInfoOutputPath
    Field Value
    Type Description
    System.String
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    CommandLineParserArgumentPrefix

    What should be used to denote arguments in the command line?

    Declaration
    [OriginalValue("--")]
    public static string CommandLineParserArgumentPrefix
    Field Value
    Type Description
    System.String
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    CommandLineParserArgumentSplit

    What should be used to split arguments from their values in the command line?

    Declaration
    [OriginalValue("=")]
    public static string CommandLineParserArgumentSplit
    Field Value
    Type Description
    System.String
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    ConfigOutputPath

    The asset database relative path of the GDX config override file.

    Declaration
    [OriginalValue("Generated/GDX.generated.cs")]
    public static string ConfigOutputPath
    Field Value
    Type Description
    System.String
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    EditorTaskDirectorSystem

    Should the Editor Task Director tick the Task Director.

    Declaration
    [OriginalValue(true)]
    public static bool EditorTaskDirectorSystem
    Field Value
    Type Description
    System.Boolean
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    EditorTaskDirectorSystemTickRate

    How often should the editor task director tick trigger the task director to tick?

    Declaration
    [OriginalValue(0.5)]
    public static double EditorTaskDirectorSystemTickRate
    Field Value
    Type Description
    System.Double
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    EnvironmentDeveloperConsole

    Should the GDX tools menu be added in the editor?

    Declaration
    [OriginalValue(true)]
    public static bool EnvironmentDeveloperConsole
    Field Value
    Type Description
    System.Boolean
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    EnvironmentScriptingDefineSymbol

    Should a GDX scripting define symbol be added to all target build groups.

    Declaration
    [OriginalValue(false)]
    public static bool EnvironmentScriptingDefineSymbol
    Field Value
    Type Description
    System.Boolean
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    EnvironmentToolsMenu

    Should the GDX tools menu be added in the editor?

    Declaration
    [OriginalValue(false)]
    public static bool EnvironmentToolsMenu
    Field Value
    Type Description
    System.Boolean
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    FormatVersion

    A reference number to what version the config was generated based off of.

    Declaration
    public const int FormatVersion = 2
    Field Value
    Type Description
    System.Int32
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    LocalizationDefaultCulture

    The language to set the default thread culture too.

    Declaration
    [OriginalValue(Localization.Language.English)]
    public static Localization.Language LocalizationDefaultCulture
    Field Value
    Type Description
    Localization.Language
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    LocalizationSetDefaultCulture

    Should the default thread culture be set?

    Declaration
    [OriginalValue(true)]
    public static bool LocalizationSetDefaultCulture
    Field Value
    Type Description
    System.Boolean
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    PlatformAutomationFolder

    The project relative path where automation should store its artifacts.

    Declaration
    [OriginalValue("GDX_Automation")]
    public static string PlatformAutomationFolder
    Field Value
    Type Description
    System.String
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    PlatformCacheFolder

    The project relative path to use as a cache.

    Declaration
    [OriginalValue("GDX_Cache")]
    public static string PlatformCacheFolder
    Field Value
    Type Description
    System.String
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    TaskDirectorSystem

    Should the Task Director System be added to the player loop during playmode.

    Declaration
    [OriginalValue(false)]
    public static bool TaskDirectorSystem
    Field Value
    Type Description
    System.Boolean
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    TaskDirectorSystemTickRate

    How often should the task director tick in playmode?

    Declaration
    [OriginalValue(0.1F)]
    public static float TaskDirectorSystemTickRate
    Field Value
    Type Description
    System.Single
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    UpdateProviderCheckForUpdates

    Should GDX check for updates at editor time?

    Declaration
    [OriginalValue(true)]
    public static bool UpdateProviderCheckForUpdates
    Field Value
    Type Description
    System.Boolean
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