| | 1 | | // Copyright (c) 2020-2024 dotBunny Inc. |
| | 2 | | // dotBunny licenses this file to you under the BSL-1.0 license. |
| | 3 | | // See the LICENSE file in the project root for more information. |
| | 4 | |
|
| | 5 | | #if !UNITY_DOTSRUNTIME |
| | 6 | |
|
| | 7 | | using UnityEngine; |
| | 8 | |
|
| | 9 | | namespace GDX |
| | 10 | | { |
| | 11 | | /// <summary> |
| | 12 | | /// <see cref="UnityEngine.BoxCollider" /> Based Extension Methods |
| | 13 | | /// </summary> |
| | 14 | | /// <exception cref="UnsupportedRuntimeException">Not supported on DOTS Runtime.</exception> |
| | 15 | | [VisualScriptingCompatible(2)] |
| | 16 | | public static class BoxColliderExtensions |
| | 17 | | { |
| | 18 | | /// <summary> |
| | 19 | | /// Is the <paramref name="worldPosition" /> inside of the <paramref name="targetBoxCollider" />? |
| | 20 | | /// </summary> |
| | 21 | | /// <param name="targetBoxCollider">The <see cref="BoxCollider" /> to use for evaluation.</param> |
| | 22 | | /// <param name="worldPosition">A <see cref="Vector3" /> point in world space.</param> |
| | 23 | | /// <returns>true/false if the world position is contained within the <paramref name="targetBoxCollider" />.</re |
| | 24 | | public static bool ContainsPosition(this BoxCollider targetBoxCollider, Vector3 worldPosition) |
| 0 | 25 | | { |
| 0 | 26 | | worldPosition = targetBoxCollider.transform.InverseTransformPoint(worldPosition) - targetBoxCollider.center; |
| | 27 | |
|
| 0 | 28 | | Vector3 cachedSize = targetBoxCollider.size; |
| | 29 | |
|
| 0 | 30 | | float halfX = cachedSize.x * 0.5f; |
| 0 | 31 | | float halfY = cachedSize.y * 0.5f; |
| 0 | 32 | | float halfZ = cachedSize.z * 0.5f; |
| | 33 | |
|
| 0 | 34 | | return worldPosition.x < halfX && worldPosition.x > -halfX && |
| | 35 | | worldPosition.y < halfY && worldPosition.y > -halfY && |
| | 36 | | worldPosition.z < halfZ && worldPosition.z > -halfZ; |
| 0 | 37 | | } |
| | 38 | | } |
| | 39 | | } |
| | 40 | | #endif // !UNITY_DOTSRUNTIME |