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    Struct NativeArray3D<T>

    A three-dimensional Unity.Collections.NativeArray<T> backed array.

    Implements
    System.IDisposable
    Namespace: GDX.Collections.Generic
    Syntax
    public struct NativeArray3D<T> : IDisposable where T : struct
    Type Parameters
    Name Description
    T

    Type of objects.

    Constructors

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    NativeArray3D(Int32, Int32, Int32, Allocator, NativeArrayOptions)

    Create a NativeArray3D<T> with a uniform dimensional length.

    Declaration
    public NativeArray3D(int width, int height, int depth, Allocator allocator, NativeArrayOptions nativeArrayOptions)
    Parameters
    Type Name Description
    System.Int32 width

    X-axis length.

    System.Int32 height

    Y-axis length.

    System.Int32 depth

    Z-axis length.

    Unity.Collections.Allocator allocator

    The Unity.Collections.Allocator type to use.

    Unity.Collections.NativeArrayOptions nativeArrayOptions

    Should the memory be cleared on allocation?

    Fields

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    Array

    The backing Unity.Collections.NativeArray<T>.

    Declaration
    public NativeArray<T> Array
    Field Value
    Type Description
    Unity.Collections.NativeArray<T>
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    Depth

    The stride of the z-axis segment in Array.

    Declaration
    public readonly int Depth
    Field Value
    Type Description
    System.Int32
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    DepthLength

    The total length of a single Depth.

    Declaration
    public readonly int DepthLength
    Field Value
    Type Description
    System.Int32
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    Height

    The stride of the y-axis segment in Array.

    Declaration
    public readonly int Height
    Field Value
    Type Description
    System.Int32
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    Length

    The length of Array.

    Declaration
    public readonly int Length
    Field Value
    Type Description
    System.Int32
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    Width

    The stride of the x-axis segment in Array.

    Declaration
    public readonly int Width
    Field Value
    Type Description
    System.Int32

    Properties

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    Item[Int32, Int32, Int32]

    Access a specific location in the voxel.

    Declaration
    public T this[int x, int y, int z] { get; set; }
    Parameters
    Type Name Description
    System.Int32 x

    X location index.

    System.Int32 y

    Y location index.

    System.Int32 z

    Z location index.

    Property Value
    Type Description
    T
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    Item[int3]

    Access a specific location in the voxel.

    Declaration
    public T this[int3 index] { get; set; }
    Parameters
    Type Name Description
    Unity.Mathematics.int3 index

    A three-dimensional index.

    Property Value
    Type Description
    T

    Methods

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    Dispose()

    Properly dispose of the NativeUniformArray3D<T>.

    Declaration
    public void Dispose()
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    GetFromIndex(Int32)

    Get the three-dimensional index of a flat array index.

    Declaration
    public int3 GetFromIndex(int index)
    Parameters
    Type Name Description
    System.Int32 index

    A flat array index.

    Returns
    Type Description
    Unity.Mathematics.int3

    A three-dimensional voxel index.

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    GetFromIndex(int3)

    Declaration
    public int GetFromIndex(int3 index)
    Parameters
    Type Name Description
    Unity.Mathematics.int3 index
    Returns
    Type Description
    System.Int32

    Implements

    System.IDisposable
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