Struct UniformArray3D<T>
A uniform three-dimensional array.
Implements
Namespace: GDX.Collections.Generic
Syntax
public struct UniformArray3D<T> : IDisposable
Type Parameters
Name | Description |
---|---|
T | Type of objects. |
Constructors
| Improve this Doc View SourceUniformArray3D(Int32)
Create a UniformArray3D<T> with a uniform dimensional length.
Declaration
public UniformArray3D(int stride)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | stride | X length, Y length and Z length will all be set to this value. |
Fields
| Improve this Doc View SourceArray
The backing Array.
Declaration
public T[] Array
Field Value
Type | Description |
---|---|
T[] |
Length
The length of Array.
Declaration
public readonly int Length
Field Value
Type | Description |
---|---|
System.Int32 |
Stride
The stride of each dimensional segment in Array.
Declaration
public readonly int Stride
Field Value
Type | Description |
---|---|
System.Int32 |
StrideSquared
Stores a cached copy of the stride squared.
Declaration
public readonly int StrideSquared
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
| Improve this Doc View SourceItem[Int32, Int32, Int32]
Access a specific location in the voxel.
Declaration
public T this[int x, int y, int z] { get; set; }
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | X location index. |
System.Int32 | y | Y location index. |
System.Int32 | z | Z location index. |
Property Value
Type | Description |
---|---|
T |
Remarks
x + WIDTH * (y + DEPTH * z)
Item[int3]
Access a specific location in the voxel.
Declaration
public T this[int3 index] { get; set; }
Parameters
Type | Name | Description |
---|---|---|
Unity.Mathematics.int3 | index | A three-dimensional index. |
Property Value
Type | Description |
---|---|
T |
Methods
| Improve this Doc View SourceDispose()
Properly dispose of the UniformArray3D<T>.
Declaration
public void Dispose()
GetFromIndex(Int32)
Get the three-dimensional index of a flat array index.
Declaration
public int3 GetFromIndex(int index)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index | A flat array index. |
Returns
Type | Description |
---|---|
Unity.Mathematics.int3 | A three-dimensional voxel index. |
GetFromIndex(Int32, Int32, Int32)
Get the three-dimensional index of a flat array index.
Declaration
public static int3 GetFromIndex(int index, int stride, int strideSquared)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index | A flat array index. |
System.Int32 | stride | The predetermined length of an axis. |
System.Int32 | strideSquared | The squared value of |
Returns
Type | Description |
---|---|
Unity.Mathematics.int3 | A three-dimensional voxel index. |