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    Class GameObjectPool

    UnityEngine.GameObject based functionality extending the SimpleListManagedPool to better support UnityEngine.GameObject patterns.

    Inheritance
    System.Object
    GameObjectPool
    Namespace: GDX.Collections.Pooling
    Syntax
    [VisualScriptingCompatible((short)1)]
    public static class GameObjectPool

    Methods

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    CreatePool(GameObject, Transform, Int32, Int32, Boolean, Boolean, Boolean)

    Create a UnityEngine.GameObject based SimpleListManagedPool for the provided gameObject.

    Declaration
    public static IManagedPool CreatePool(GameObject gameObject, Transform parent, int minimumObjects = 10, int maximumObjects = 50, bool allowCreateMore = true, bool allowReuseWhenCapped = false, bool allowManagedTearDown = false)
    Parameters
    Type Name Description
    UnityEngine.GameObject gameObject

    The object which going to be cloned.

    UnityEngine.Transform parent

    The container object.

    System.Int32 minimumObjects

    The minimum number of objects to be pooled.

    System.Int32 maximumObjects

    The maximum number of objects to be pooled.

    System.Boolean allowCreateMore

    Can more items be created as needed when starved for items?

    System.Boolean allowReuseWhenCapped

    Should we reuse oldest items when starving for items?

    System.Boolean allowManagedTearDown

    Does the pool allow a managed tear down event call?

    Returns
    Type Description
    IManagedPool
    Exceptions
    Type Condition
    UnsupportedRuntimeException

    Not supported on DOTS Runtime.

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    Get(SimpleListManagedPool, Boolean)

    Get the next available item from the pool.

    Declaration
    public static GameObject Get(SimpleListManagedPool pool, bool triggerOnSpawnedFromPool = true)
    Parameters
    Type Name Description
    SimpleListManagedPool pool

    The SimpleListManagedPool created with GameObjectPool to pull an item from.

    System.Boolean triggerOnSpawnedFromPool

    Should the GDX.Collections.Pooling.GameObjectPool.OnSpawnedFromPoolAction(GDX.Collections.Pooling.SimpleListManagedPool,System.Object) be called when getting this item.

    Returns
    Type Description
    UnityEngine.GameObject

    A UnityEngine.GameObject from the SimpleListManagedPool, or null if no item is available.

    Exceptions
    Type Condition
    UnsupportedRuntimeException

    Not supported on DOTS Runtime.

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    Get(SimpleListManagedPool, Transform, Boolean, Boolean, Boolean)

    Get the next available item from the pool and parent it to a UnityEngine.Transform.

    Declaration
    public static GameObject Get(SimpleListManagedPool pool, Transform parent, bool worldPositionStays = false, bool zeroLocalPosition = true, bool triggerOnSpawnedFromPool = true)
    Parameters
    Type Name Description
    SimpleListManagedPool pool

    The SimpleListManagedPool created with GameObjectPool to pull an item from.

    UnityEngine.Transform parent

    The transform parent on the item pulled from the SimpleListManagedPool.

    System.Boolean worldPositionStays

    Ensure that the world position of the item pulled from the SimpleListManagedPool remains the same through parenting.

    System.Boolean zeroLocalPosition

    Set the local position of the item pulled from the SimpleListManagedPool to being UnityEngine.Vector3.zero after parenting.

    System.Boolean triggerOnSpawnedFromPool

    Should the GDX.Collections.Pooling.GameObjectPool.OnSpawnedFromPoolAction(GDX.Collections.Pooling.SimpleListManagedPool,System.Object) be called when getting this item.

    Returns
    Type Description
    UnityEngine.GameObject

    A UnityEngine.GameObject from the SimpleListManagedPool, or null if no item is available.

    Exceptions
    Type Condition
    UnsupportedRuntimeException

    Not supported on DOTS Runtime.

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    Get(SimpleListManagedPool, Transform, Vector3, Quaternion, Boolean)

    Get the next available item from the pool, parent it to a UnityEngine.Transform, and then set it's local position and rotation.

    Declaration
    public static GameObject Get(SimpleListManagedPool pool, Transform parent, Vector3 localPosition, Quaternion localRotation, bool triggerOnSpawnedFromPool = true)
    Parameters
    Type Name Description
    SimpleListManagedPool pool

    The SimpleListManagedPool created with GameObjectPool to pull an item from.

    UnityEngine.Transform parent

    The transform parent on the item pulled from the SimpleListManagedPool.

    UnityEngine.Vector3 localPosition

    The local position to set on the item pulled from the SimpleListManagedPool after parenting.

    UnityEngine.Quaternion localRotation

    The local rotation to set on the item pulled from the SimpleListManagedPool after parenting.

    System.Boolean triggerOnSpawnedFromPool

    Should the GDX.Collections.Pooling.GameObjectPool.OnSpawnedFromPoolAction(GDX.Collections.Pooling.SimpleListManagedPool,System.Object) be called when getting this item.

    Returns
    Type Description
    UnityEngine.GameObject

    A UnityEngine.GameObject from the SimpleListManagedPool, or null if no item is available.

    Exceptions
    Type Condition
    UnsupportedRuntimeException

    Not supported on DOTS Runtime.

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    Get(SimpleListManagedPool, Transform, Vector3, Vector3, Boolean)

    Get the next available item from the pool, parent it to a UnityEngine.Transform, and then setting it's local position and where it is looking.

    Declaration
    public static GameObject Get(SimpleListManagedPool pool, Transform parent, Vector3 localPosition, Vector3 worldLookAtPosition, bool triggerOnSpawnedFromPool = true)
    Parameters
    Type Name Description
    SimpleListManagedPool pool

    The SimpleListManagedPool created with GameObjectPool to pull an item from.

    UnityEngine.Transform parent

    The transform parent on the item pulled from the SimpleListManagedPool.

    UnityEngine.Vector3 localPosition

    The local position to set on the item pulled from the SimpleListManagedPool after parenting.

    UnityEngine.Vector3 worldLookAtPosition

    The world position to have the item pulled from the SimpleListManagedPool look at

    System.Boolean triggerOnSpawnedFromPool

    Should the GDX.Collections.Pooling.GameObjectPool.OnSpawnedFromPoolAction(GDX.Collections.Pooling.SimpleListManagedPool,System.Object) be called when getting this item.

    Returns
    Type Description
    UnityEngine.GameObject

    A UnityEngine.GameObject from the SimpleListManagedPool, or null if no item is available.

    Exceptions
    Type Condition
    UnsupportedRuntimeException

    Not supported on DOTS Runtime.

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    Get(SimpleListManagedPool, Vector3, Quaternion, Boolean)

    Get the next available item from the pool, and set its world position and rotation.

    Declaration
    public static GameObject Get(SimpleListManagedPool pool, Vector3 worldPosition, Quaternion worldRotation, bool triggerOnSpawnedFromPool = true)
    Parameters
    Type Name Description
    SimpleListManagedPool pool

    The SimpleListManagedPool created with GameObjectPool to pull an item from.

    UnityEngine.Vector3 worldPosition

    The world position to set on the item pulled from the SimpleListManagedPool.

    UnityEngine.Quaternion worldRotation

    The world rotation to set on the item pulled from the SimpleListManagedPool.

    System.Boolean triggerOnSpawnedFromPool

    Should the GDX.Collections.Pooling.GameObjectPool.OnSpawnedFromPoolAction(GDX.Collections.Pooling.SimpleListManagedPool,System.Object) be called when getting this item.

    Returns
    Type Description
    UnityEngine.GameObject

    A UnityEngine.GameObject from the SimpleListManagedPool, or null if no item is available.

    Exceptions
    Type Condition
    UnsupportedRuntimeException

    Not supported on DOTS Runtime.

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    Get(SimpleListManagedPool, Vector3, Quaternion, Transform, Boolean)

    Get the next available item from the pool, and set its world position and rotation after parenting.

    Declaration
    public static GameObject Get(SimpleListManagedPool pool, Vector3 worldPosition, Quaternion worldRotation, Transform parent, bool triggerOnSpawnedFromPool = true)
    Parameters
    Type Name Description
    SimpleListManagedPool pool

    The SimpleListManagedPool created with GameObjectPool to pull an item from.

    UnityEngine.Vector3 worldPosition

    The world position to set on the item pulled from the SimpleListManagedPool after parenting.

    UnityEngine.Quaternion worldRotation

    The world rotation to set on the item pulled from the SimpleListManagedPool after parenting.

    UnityEngine.Transform parent

    The transform parent on the item pulled from the SimpleListManagedPool.

    System.Boolean triggerOnSpawnedFromPool

    Should the GDX.Collections.Pooling.GameObjectPool.OnSpawnedFromPoolAction(GDX.Collections.Pooling.SimpleListManagedPool,System.Object) be called when getting this item.

    Returns
    Type Description
    UnityEngine.GameObject

    A UnityEngine.GameObject from the SimpleListManagedPool, or null if no item is available.

    Exceptions
    Type Condition
    UnsupportedRuntimeException

    Not supported on DOTS Runtime.

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    Get(SimpleListManagedPool, Vector3, Vector3, Boolean)

    Get the next available item from the pool, and set its world position and where it is looking.

    Declaration
    public static GameObject Get(SimpleListManagedPool pool, Vector3 worldPosition, Vector3 worldLookAtPosition, bool triggerOnSpawnedFromPool = true)
    Parameters
    Type Name Description
    SimpleListManagedPool pool

    The SimpleListManagedPool created with GameObjectPool to pull an item from.

    UnityEngine.Vector3 worldPosition

    The world position to set on the item pulled from the SimpleListManagedPool.

    UnityEngine.Vector3 worldLookAtPosition

    The world position to have the item pulled from the SimpleListManagedPool look at

    System.Boolean triggerOnSpawnedFromPool

    Should the GDX.Collections.Pooling.GameObjectPool.OnSpawnedFromPoolAction(GDX.Collections.Pooling.SimpleListManagedPool,System.Object) be called when getting this item.

    Returns
    Type Description
    UnityEngine.GameObject

    A UnityEngine.GameObject from the SimpleListManagedPool, or null if no item is available.

    Exceptions
    Type Condition
    UnsupportedRuntimeException

    Not supported on DOTS Runtime.

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    Get(SimpleListManagedPool, Vector3, Vector3, Transform, Boolean)

    Get the next available item from the pool, and set its world position and look at position after parenting.

    Declaration
    public static GameObject Get(SimpleListManagedPool pool, Vector3 worldPosition, Vector3 worldLookAtPosition, Transform parent, bool triggerOnSpawnedFromPool = true)
    Parameters
    Type Name Description
    SimpleListManagedPool pool

    The SimpleListManagedPool created with GameObjectPool to pull an item from.

    UnityEngine.Vector3 worldPosition

    The world position to set on the item pulled from the SimpleListManagedPool after parenting.

    UnityEngine.Vector3 worldLookAtPosition

    The world position to have the item pulled from the SimpleListManagedPool look at after parenting.

    UnityEngine.Transform parent

    The transform parent on the item pulled from the SimpleListManagedPool.

    System.Boolean triggerOnSpawnedFromPool

    Should the GDX.Collections.Pooling.GameObjectPool.OnSpawnedFromPoolAction(GDX.Collections.Pooling.SimpleListManagedPool,System.Object) be called when getting this item.

    Returns
    Type Description
    UnityEngine.GameObject

    A UnityEngine.GameObject from the SimpleListManagedPool, or null if no item is available.

    Exceptions
    Type Condition
    UnsupportedRuntimeException

    Not supported on DOTS Runtime.

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    GetOrCreatePool(GameObject, Transform, Int32, Int32, Boolean, Boolean, Boolean)

    Gets a pool for the gameObject, or creates a new SimpleListManagedPool for it.

    Declaration
    public static IManagedPool GetOrCreatePool(GameObject gameObject, Transform parent, int minimumObjects = 10, int maximumObjects = 50, bool allowCreateMore = true, bool allowReuseWhenCapped = false, bool allowManagedTearDown = false)
    Parameters
    Type Name Description
    UnityEngine.GameObject gameObject

    The object which going to be cloned.

    UnityEngine.Transform parent

    The container object.

    System.Int32 minimumObjects

    The minimum number of objects to be pooled.

    System.Int32 maximumObjects

    The maximum number of objects to be pooled.

    System.Boolean allowCreateMore

    Can more items be created as needed when starved for items?

    System.Boolean allowReuseWhenCapped

    Should we reuse oldest items when starving for items?

    System.Boolean allowManagedTearDown

    Does the pool allow a managed tear down event call?

    Returns
    Type Description
    IManagedPool
    Exceptions
    Type Condition
    UnsupportedRuntimeException

    Not supported on DOTS Runtime.

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